Showing posts with label transition. Show all posts
Showing posts with label transition. Show all posts

Sunday, September 21, 2008

final transition|interval stab

using the last two models as foundations, here is the final model for the exercise.

GC file is here, with the instantiated feature defined here.

(to find the .dll file, in GC click on 'tools' -> 'manage loaded feature types' -> click on 'select pre-compiled assembly file'. in the window select your feature (in my case it's called GC.scale_03.dll) and COPY it to your desktop to upload later. to search for this file you have to go through a few hidden folders, which is kind of a pain.)



physical model made of bristol paper, mylar, and 2-ply chipboard.




Monday, September 15, 2008

transition|interval stab02

now working with a surface, the idea is to control the angle of a series of fins along a surface. i created a second surface above the fins to control their angle via T values along each polygon. the angle of the fin is determined by the volume of space in each specific section.

the next version of this will be to instantiate a shape onto the polygon surface. the goal will be to create a shape that informs its neighboring cells as well as rotate with the spine of the volume, much like the scales of a fish or snake.

physical model:



Thursday, September 11, 2008

transition|interval stab01

from the gate the plane fuselage, the transitions observed are three fold: one is of volume, another of organization, and lastly of speed. at the gate people are occupying a large space, scattered in various positions, and relative to the ground they are nearly motionless. upon takeoff in the plane, people are occupying a vastly smaller volume of space, sitting in tightly supervised columns and rows, and flying at high speeds.

my first attempt was to simulate the elements (people) moving from a chaotic, unorganized state to one that has some observable degree of order.

this really didn't lend to any form finding technique, so it was abandoned as a scheme.

had it not been so late, i would like to have developed a scheme to 'randomize' the bottom elements (gate condition) to juxtapose the order seen at the top (plane/takeoff condition).

the first stab doesn't seem to represent these idea very well, though hints of speed and volume are observed. after creating this, i wonder if generating a surface condition is more beneficial than what seems to be an object.




my left leg for an undo button, for the love of god.